With true magus at 19 get heroism spell as a level 3 spell to more consistant hit chances. Recent Changes | FateCoreSRD Mage Armor. A trait that becomes a recurring topic as we look at the builds below. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Myrmidarch. In some cases, a capstone specifies what ability it replaces. Duration 1 hour/level (D). Â© 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Many are mistaken for rogues and swashbucklers dabbling in minor magic, often to their opponentsâ detriment. On a related topic, the magus touching his held weapon doesnât count as âtouching anything or anyoneâ when determining if he discharges the spell. A war eidolon otherwise functions as a summoner’s eidolon. A gun mage is also proficient with light armor. At 11th level, the magusâs ability to recall spells using his arcane pool becomes more efficient. | d20 Anime SRD Shop the Open Gaming Store! A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. He does so by expending a number of points from his arcane pool equal to the spellâs level (minimum 1). | 3.5e SRD To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. | Swords and Wizardry SRD Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively. #12. It is not limited to spells of level 1 or higher. Whenever the magus uses spell combat and his spell targets the same creature as his melee attacks, he can choose to either increase the DC to resist the spell by +2, grant himself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant himself a +2 circumstance bonus on all attack rolls made against the target during his turn. Casting Time 1 swift action Components V, S. EFFECT. Heavy Armor (Ex) At 13th level, a magus gains proficiency with heavy armor. At 8th level, he gains armor training 2. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Alternatively, I think one of the armor modifications in Adventurer's Armory 2 gives armor 1 less armor bonus but +2 max dex. Downloads Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. | Starjammer SRD Replaced Features: Armor and Weapon Proficiency, Spellcasting, Magus Arcana (9th), Spell Recall, Knowledge Pool, Medium Armor, Improved Spell Recall, Heavy Armor, Greater Spell Access, True Magus. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. 1000 gp and 5 lbs for +2 max dex, although without the Armor Adept feat, you lose 1 point of armor bonus. Legal Information/Open Game License, Fan Labs For example, if you are an 8th-level magus (BAB +6/+1), you could make two weapon attacks when using spell combat. As a Magus you gain the following class features. You can make as many weapon attacks as you would normally be able to make if you were making a full attack with that weapon. A magus can learn spells from a wizardâs spellbook, just as a wizard can from a magusâs spellbook. If the check fails, the spell is wasted, but the attacks still take the penalty. Animal Companions with base natural armor can benefit from Barkskin, etc). The earlier ruling did not allow the extra attack from haste when using spell combat. Heavy Armor (Ex) An armored battlemage gains this ability at 7th level instead of 13th. At 2nd level, whenever a magus casts a spell with a range of âtouchâ from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Furthermore, instead of recalling a used spell, as a swift action the magus can prepare a spell of the same level that he has in his spellbook. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. FAQ. This bonus does not stack with Critical Focus. At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. At 18th level, he gains armor training 4. | Here Be Monsters At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. Mage Armor, Grease, Magic Missile, Reduce Person, True Strike ... Scimitars have nice synergy with magus, so here we go. Heavy Armor (Ex) At 13th level, a magus gains proficiency with heavy armor. Unless specifically noted in a magus arcanaâs description, a magus cannot select a particular magus arcana more than once. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. Sell at the Open Gaming Store! 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